module libwasm.bindings.WebGLContextEvent; import libwasm.types; import memutils.ct: tuple; import libwasm.bindings.Event; @safe: nothrow: struct WebGLContextEvent { nothrow: libwasm.bindings.Event.Event _parent; alias _parent this; this(Handle h) { _parent = .Event(h); } string statusMessage()() { return Object_Getter__string(this._parent, "statusMessage"); } } struct WebGLContextEventInit { nothrow: libwasm.bindings.Event.EventInit _parent; alias _parent this; this(Handle h) { _parent = .EventInit(h); } static auto create() { return WebGLContextEventInit(libwasm_add__object()); } void statusMessage()(string statusMessage) { Object_Call_string__void(this._parent, "statusMessage", statusMessage); } string statusMessage()() { return Object_Getter__string(this._parent, "statusMessage"); } }