module libwasm.bindings.SVGTransform; import libwasm.types; import memutils.ct: tuple; import libwasm.bindings.SVGMatrix; @safe: nothrow: struct SVGTransform { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } enum ushort SVG_TRANSFORM_UNKNOWN = 0; enum ushort SVG_TRANSFORM_MATRIX = 1; enum ushort SVG_TRANSFORM_TRANSLATE = 2; enum ushort SVG_TRANSFORM_SCALE = 3; enum ushort SVG_TRANSFORM_ROTATE = 4; enum ushort SVG_TRANSFORM_SKEWX = 5; enum ushort SVG_TRANSFORM_SKEWY = 6; ushort type()() { return Object_Getter__ushort(this.handle, "type"); } auto matrix()() { return SVGMatrix(Object_Getter__Handle(this.handle, "matrix")); } float angle()() { return Object_Getter__float(this.handle, "angle"); } void setMatrix()(scope ref SVGMatrix matrix) { Object_Call_Handle__void(this.handle, "setMatrix", matrix.handle); } void setTranslate()(float tx, float ty) { Serialize_Object_VarArgCall!void(this.handle, "setTranslate", "float;float", tuple(tx, ty)); } void setScale()(float sx, float sy) { Serialize_Object_VarArgCall!void(this.handle, "setScale", "float;float", tuple(sx, sy)); } void setRotate()(float angle, float cx, float cy) { Serialize_Object_VarArgCall!void(this.handle, "setRotate", "float;float;float", tuple(angle, cx, cy)); } void setSkewX()(float angle) { Object_Call_float__void(this.handle, "setSkewX", angle); } void setSkewY()(float angle) { Object_Call_float__void(this.handle, "setSkewY", angle); } }