module libwasm.bindings.SVGPoint; import libwasm.types; import memutils.ct: tuple; import libwasm.bindings.SVGMatrix; @safe: nothrow: struct SVGPoint { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } void x()(float x) { Object_Call_float__void(this.handle, "x", x); } float x()() { return Object_Getter__float(this.handle, "x"); } void y()(float y) { Object_Call_float__void(this.handle, "y", y); } float y()() { return Object_Getter__float(this.handle, "y"); } auto matrixTransform()(scope ref SVGMatrix matrix) { return SVGPoint(Object_Call_Handle__Handle(this.handle, "matrixTransform", matrix.handle)); } }