module libwasm.bindings.SVGAnimatedString; import libwasm.types; import memutils.ct: tuple; @safe: nothrow: struct SVGAnimatedString { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } void baseVal()(string baseVal) { Object_Call_string__void(this.handle, "baseVal", baseVal); } string baseVal()() { return Object_Getter__string(this.handle, "baseVal"); } string animVal()() { return Object_Getter__string(this.handle, "animVal"); } }