module libwasm.bindings.SVGAnimatedPoints; import libwasm.types; import memutils.ct: tuple; import libwasm.bindings.SVGPointList; @safe: nothrow: struct SVGAnimatedPoints { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } auto points()() { return SVGPointList(Object_Getter__Handle(this.handle, "points")); } auto animatedPoints()() { return SVGPointList(Object_Getter__Handle(this.handle, "animatedPoints")); } }