module libwasm.bindings.SVGAnimatedInteger; import libwasm.types; import memutils.ct: tuple; @safe: nothrow: struct SVGAnimatedInteger { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } void baseVal()(int baseVal) { Object_Call_int__void(this.handle, "baseVal", baseVal); } int baseVal()() { return Object_Getter__int(this.handle, "baseVal"); } int animVal()() { return Object_Getter__int(this.handle, "animVal"); } }