module libwasm.bindings.SVGAnimatedAngle; import libwasm.types; import memutils.ct: tuple; import libwasm.bindings.SVGAngle; @safe: nothrow: struct SVGAnimatedAngle { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } auto baseVal()() { return SVGAngle(Object_Getter__Handle(this.handle, "baseVal")); } auto animVal()() { return SVGAngle(Object_Getter__Handle(this.handle, "animVal")); } }