module libwasm.bindings.SVGAngle; import libwasm.types; import memutils.ct: tuple; @safe: nothrow: struct SVGAngle { nothrow: JsHandle handle; alias handle this; this(Handle h) { this.handle = JsHandle(h); } enum ushort SVG_ANGLETYPE_UNKNOWN = 0; enum ushort SVG_ANGLETYPE_UNSPECIFIED = 1; enum ushort SVG_ANGLETYPE_DEG = 2; enum ushort SVG_ANGLETYPE_RAD = 3; enum ushort SVG_ANGLETYPE_GRAD = 4; ushort unitType()() { return Object_Getter__ushort(this.handle, "unitType"); } void value()(float value) { Object_Call_float__void(this.handle, "value", value); } float value()() { return Object_Getter__float(this.handle, "value"); } void valueInSpecifiedUnits()(float valueInSpecifiedUnits) { Object_Call_float__void(this.handle, "valueInSpecifiedUnits", valueInSpecifiedUnits); } float valueInSpecifiedUnits()() { return Object_Getter__float(this.handle, "valueInSpecifiedUnits"); } void valueAsString()(string valueAsString) { Object_Call_string__void(this.handle, "valueAsString", valueAsString); } string valueAsString()() { return Object_Getter__string(this.handle, "valueAsString"); } void newValueSpecifiedUnits()(ushort unitType, float valueInSpecifiedUnits) { Serialize_Object_VarArgCall!void(this.handle, "newValueSpecifiedUnits", "ushort;float", tuple(unitType, valueInSpecifiedUnits)); } void convertToSpecifiedUnits()(ushort unitType) { Serialize_Object_VarArgCall!void(this.handle, "convertToSpecifiedUnits", "ushort", tuple(unitType)); } }