module libwasm.bindings.GainNode; import libwasm.types; import memutils.ct: tuple; import libwasm.bindings.AudioNode; import libwasm.bindings.AudioParam; @safe: nothrow: struct GainNode { nothrow: libwasm.bindings.AudioNode.AudioNode _parent; alias _parent this; this(Handle h) { _parent = .AudioNode(h); } auto gain()() { return AudioParam(Object_Getter__Handle(this._parent, "gain")); } void passThrough()(bool passThrough) { Object_Call_bool__void(this._parent, "passThrough", passThrough); } bool passThrough()() { return Object_Getter__bool(this._parent, "passThrough"); } } struct GainOptions { nothrow: libwasm.bindings.AudioNode.AudioNodeOptions _parent; alias _parent this; this(Handle h) { _parent = .AudioNodeOptions(h); } static auto create() { return GainOptions(libwasm_add__object()); } void gain()(float gain) { Object_Call_float__void(this._parent, "gain", gain); } float gain()() { return Object_Getter__float(this._parent, "gain"); } }