1 module libwasm.bindings.DynamicsCompressorNode; 2 3 import libwasm.types; 4 5 import memutils.ct: tuple; 6 import libwasm.bindings.AudioNode; 7 import libwasm.bindings.AudioParam; 8 9 @safe: 10 nothrow: 11 12 struct DynamicsCompressorNode { 13 nothrow: 14 libwasm.bindings.AudioNode.AudioNode _parent; 15 alias _parent this; 16 this(Handle h) { 17 _parent = .AudioNode(h); 18 } 19 auto threshold()() { 20 return AudioParam(Object_Getter__Handle(this._parent, "threshold")); 21 } 22 auto knee()() { 23 return AudioParam(Object_Getter__Handle(this._parent, "knee")); 24 } 25 auto ratio()() { 26 return AudioParam(Object_Getter__Handle(this._parent, "ratio")); 27 } 28 float reduction()() { 29 return Object_Getter__float(this._parent, "reduction"); 30 } 31 auto attack()() { 32 return AudioParam(Object_Getter__Handle(this._parent, "attack")); 33 } 34 auto release()() { 35 return AudioParam(Object_Getter__Handle(this._parent, "release")); 36 } 37 void passThrough()(bool passThrough) { 38 Object_Call_bool__void(this._parent, "passThrough", passThrough); 39 } 40 bool passThrough()() { 41 return Object_Getter__bool(this._parent, "passThrough"); 42 } 43 } 44 struct DynamicsCompressorOptions { 45 nothrow: 46 libwasm.bindings.AudioNode.AudioNodeOptions _parent; 47 alias _parent this; 48 this(Handle h) { 49 _parent = .AudioNodeOptions(h); 50 } 51 static auto create() { 52 return DynamicsCompressorOptions(libwasm_add__object()); 53 } 54 void attack()(float attack) { 55 Object_Call_float__void(this._parent, "attack", attack); 56 } 57 float attack()() { 58 return Object_Getter__float(this._parent, "attack"); 59 } 60 void knee()(float knee) { 61 Object_Call_float__void(this._parent, "knee", knee); 62 } 63 float knee()() { 64 return Object_Getter__float(this._parent, "knee"); 65 } 66 void ratio()(float ratio) { 67 Object_Call_float__void(this._parent, "ratio", ratio); 68 } 69 float ratio()() { 70 return Object_Getter__float(this._parent, "ratio"); 71 } 72 void release()(float release) { 73 Object_Call_float__void(this._parent, "release", release); 74 } 75 float release()() { 76 return Object_Getter__float(this._parent, "release"); 77 } 78 void threshold()(float threshold) { 79 Object_Call_float__void(this._parent, "threshold", threshold); 80 } 81 float threshold()() { 82 return Object_Getter__float(this._parent, "threshold"); 83 } 84 } 85 86