WebGLRenderingContext.bufferData

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void bufferData(uint target, int size, uint usage)
  2. void bufferData(uint target, Optional!(T1) data, uint usage)
  3. void bufferData(uint target, ArrayBufferView data, uint usage)
    struct WebGLRenderingContext
    nothrow
    void
    bufferData
    ()
    (
    uint target
    ,,
    uint usage
    )

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