libwasm ~master (2024-01-10T15:05:21Z)
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WebGLRenderingContext.FRAGMENT_SHADER
libwasm
bindings
WebGLRenderingContext
WebGLRenderingContext
Undocumented in source.
struct
WebGLRenderingContext
nothrow
enum
uint
FRAGMENT_SHADER
;
Meta
Source
See Implementation
libwasm
bindings
WebGLRenderingContext
WebGLRenderingContext
constructors
this
functions
bufferData
bufferSubData
commit
compressedTexImage2D
compressedTexSubImage2D
readPixels
texImage2D
texSubImage2D
uniform1fv
uniform1iv
uniform2fv
uniform2iv
uniform3fv
uniform3iv
uniform4fv
uniform4iv
uniformMatrix2fv
uniformMatrix3fv
uniformMatrix4fv
variables
ACTIVE_ATTRIBUTES
ACTIVE_TEXTURE
ACTIVE_UNIFORMS
ALIASED_LINE_WIDTH_RANGE
ALIASED_POINT_SIZE_RANGE
ALPHA
ALPHA_BITS
ALWAYS
ARRAY_BUFFER
ARRAY_BUFFER_BINDING
ATTACHED_SHADERS
BACK
BLEND
BLEND_COLOR
BLEND_DST_ALPHA
BLEND_DST_RGB
BLEND_EQUATION
BLEND_EQUATION_ALPHA
BLEND_EQUATION_RGB
BLEND_SRC_ALPHA
BLEND_SRC_RGB
BLUE_BITS
BUFFER_SIZE
BUFFER_USAGE
BYTE
CCW
COLOR_BUFFER_BIT
COLOR_CLEAR_VALUE
COLOR_WRITEMASK
COMPRESSED_TEXTURE_FORMATS
CONSTANT_ALPHA
CONSTANT_COLOR
CULL_FACE
CULL_FACE_MODE
CURRENT_PROGRAM
CURRENT_VERTEX_ATTRIB
CW
DECR
DECR_WRAP
DELETE_STATUS
DEPTH_BITS
DEPTH_BUFFER_BIT
DEPTH_CLEAR_VALUE
DEPTH_COMPONENT
DEPTH_FUNC
DEPTH_RANGE
DEPTH_TEST
DEPTH_WRITEMASK
DITHER
DONT_CARE
DST_ALPHA
DST_COLOR
DYNAMIC_DRAW
ELEMENT_ARRAY_BUFFER
ELEMENT_ARRAY_BUFFER_BINDING
EQUAL
FASTEST
FLOAT
FRAGMENT_SHADER
FRONT
FRONT_AND_BACK
FRONT_FACE
FUNC_ADD
FUNC_REVERSE_SUBTRACT
FUNC_SUBTRACT
GENERATE_MIPMAP_HINT
GEQUAL
GREATER
GREEN_BITS
INCR
INCR_WRAP
INT
INVALID_ENUM
INVALID_OPERATION
INVALID_VALUE
INVERT
KEEP
LEQUAL
LESS
LINEAR
LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_NEAREST
LINES
LINE_LOOP
LINE_STRIP
LINE_WIDTH
LINK_STATUS
LUMINANCE
LUMINANCE_ALPHA
MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_CUBE_MAP_TEXTURE_SIZE
MAX_FRAGMENT_UNIFORM_VECTORS
MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_SIZE
MAX_VARYING_VECTORS
MAX_VERTEX_ATTRIBS
MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_VECTORS
MAX_VIEWPORT_DIMS
NEAREST
NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_NEAREST
NEVER
NICEST
NOTEQUAL
NO_ERROR
ONE
ONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_COLOR
ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_COLOR
ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_COLOR
OUT_OF_MEMORY
PACK_ALIGNMENT
POINTS
POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FILL
POLYGON_OFFSET_UNITS
RED_BITS
RENDERER
REPLACE
RGB
RGBA
SAMPLES
SAMPLE_ALPHA_TO_COVERAGE
SAMPLE_BUFFERS
SAMPLE_COVERAGE
SAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_VALUE
SCISSOR_BOX
SCISSOR_TEST
SHADER_TYPE
SHADING_LANGUAGE_VERSION
SHORT
SRC_ALPHA
SRC_ALPHA_SATURATE
SRC_COLOR
STATIC_DRAW
STENCIL_BACK_FAIL
STENCIL_BACK_FUNC
STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_REF
STENCIL_BACK_VALUE_MASK
STENCIL_BACK_WRITEMASK
STENCIL_BITS
STENCIL_BUFFER_BIT
STENCIL_CLEAR_VALUE
STENCIL_FAIL
STENCIL_FUNC
STENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_PASS
STENCIL_REF
STENCIL_TEST
STENCIL_VALUE_MASK
STENCIL_WRITEMASK
STREAM_DRAW
SUBPIXEL_BITS
TEXTURE
TEXTURE0
TEXTURE1
TEXTURE10
TEXTURE11
TEXTURE12
TEXTURE13
TEXTURE14
TEXTURE15
TEXTURE16
TEXTURE17
TEXTURE18
TEXTURE19
TEXTURE2
TEXTURE20
TEXTURE21
TEXTURE22
TEXTURE23
TEXTURE24
TEXTURE25
TEXTURE26
TEXTURE27
TEXTURE28
TEXTURE29
TEXTURE3
TEXTURE30
TEXTURE31
TEXTURE4
TEXTURE5
TEXTURE6
TEXTURE7
TEXTURE8
TEXTURE9
TEXTURE_2D
TEXTURE_BINDING_2D
TEXTURE_BINDING_CUBE_MAP
TEXTURE_CUBE_MAP
TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_MAG_FILTER
TEXTURE_MIN_FILTER
TEXTURE_WRAP_S
TEXTURE_WRAP_T
TRIANGLES
TRIANGLE_FAN
TRIANGLE_STRIP
UNPACK_ALIGNMENT
UNSIGNED_BYTE
UNSIGNED_INT
UNSIGNED_SHORT
UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5
VALIDATE_STATUS
VENDOR
VERSION
VERTEX_SHADER
VIEWPORT
ZERO
handle