libwasm ~master (2024-01-10T15:05:21Z)
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WebGL2RenderingContext.createQuery
libwasm
bindings
WebGL2RenderingContext
WebGL2RenderingContext
Undocumented in source. Be warned that the author may not have intended to support it.
struct
WebGL2RenderingContext
nothrow
auto
createQuery
()
(
)
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libwasm
bindings
WebGL2RenderingContext
WebGL2RenderingContext
constructors
this
variables
ACTIVE_UNIFORM_BLOCKS
ALREADY_SIGNALED
ANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED_CONSERVATIVE
COLOR
COLOR_ATTACHMENT1
COLOR_ATTACHMENT10
COLOR_ATTACHMENT11
COLOR_ATTACHMENT12
COLOR_ATTACHMENT13
COLOR_ATTACHMENT14
COLOR_ATTACHMENT15
COLOR_ATTACHMENT2
COLOR_ATTACHMENT3
COLOR_ATTACHMENT4
COLOR_ATTACHMENT5
COLOR_ATTACHMENT6
COLOR_ATTACHMENT7
COLOR_ATTACHMENT8
COLOR_ATTACHMENT9
COMPARE_REF_TO_TEXTURE
CONDITION_SATISFIED
COPY_READ_BUFFER
COPY_READ_BUFFER_BINDING
COPY_WRITE_BUFFER
COPY_WRITE_BUFFER_BINDING
CURRENT_QUERY
DEPTH
DEPTH24_STENCIL8
DEPTH32F_STENCIL8
DEPTH_COMPONENT24
DEPTH_COMPONENT32F
DRAW_BUFFER0
DRAW_BUFFER1
DRAW_BUFFER10
DRAW_BUFFER11
DRAW_BUFFER12
DRAW_BUFFER13
DRAW_BUFFER14
DRAW_BUFFER15
DRAW_BUFFER2
DRAW_BUFFER3
DRAW_BUFFER4
DRAW_BUFFER5
DRAW_BUFFER6
DRAW_BUFFER7
DRAW_BUFFER8
DRAW_BUFFER9
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER_BINDING
DYNAMIC_COPY
DYNAMIC_READ
FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2x3
FLOAT_MAT2x4
FLOAT_MAT3x2
FLOAT_MAT3x4
FLOAT_MAT4x2
FLOAT_MAT4x3
FRAGMENT_SHADER_DERIVATIVE_HINT
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_DEFAULT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
HALF_FLOAT
INTERLEAVED_ATTRIBS
INT_2_10_10_10_REV
INT_SAMPLER_2D
INT_SAMPLER_2D_ARRAY
INT_SAMPLER_3D
INT_SAMPLER_CUBE
INVALID_INDEX
MAX
MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS
MAX_COLOR_ATTACHMENTS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_DRAW_BUFFERS
MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES
MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_PROGRAM_TEXEL_OFFSET
MAX_SAMPLES
MAX_SERVER_WAIT_TIMEOUT
MAX_TEXTURE_LOD_BIAS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS
MAX_VARYING_COMPONENTS
MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS
MIN
MIN_PROGRAM_TEXEL_OFFSET
OBJECT_TYPE
PACK_ROW_LENGTH
PACK_SKIP_PIXELS
PACK_SKIP_ROWS
PIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING
QUERY_RESULT
QUERY_RESULT_AVAILABLE
R11F_G11F_B10F
R16F
R16I
R16UI
R32F
R32I
R32UI
R8
R8I
R8UI
R8_SNORM
RASTERIZER_DISCARD
READ_BUFFER
READ_FRAMEBUFFER
READ_FRAMEBUFFER_BINDING
RED
RED_INTEGER
RENDERBUFFER_SAMPLES
RG
RG16F
RG16I
RG16UI
RG32F
RG32I
RG32UI
RG8
RG8I
RG8UI
RG8_SNORM
RGB10_A2
RGB10_A2UI
RGB16F
RGB16I
RGB16UI
RGB32F
RGB32I
RGB32UI
RGB8
RGB8I
RGB8UI
RGB8_SNORM
RGB9_E5
RGBA16F
RGBA16I
RGBA16UI
RGBA32F
RGBA32I
RGBA32UI
RGBA8
RGBA8I
RGBA8UI
RGBA8_SNORM
RGBA_INTEGER
RGB_INTEGER
RG_INTEGER
SAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_SHADOW
SAMPLER_3D
SAMPLER_BINDING
SAMPLER_CUBE_SHADOW
SEPARATE_ATTRIBS
SIGNALED
SIGNED_NORMALIZED
SRGB
SRGB8
SRGB8_ALPHA8
STATIC_COPY
STATIC_READ
STENCIL
STREAM_COPY
STREAM_READ
SYNC_CONDITION
SYNC_FENCE
SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS
TEXTURE_2D_ARRAY
TEXTURE_3D
TEXTURE_BASE_LEVEL
TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_3D
TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE
TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD
TEXTURE_MIN_LOD
TEXTURE_WRAP_R
TIMEOUT_EXPIRED
TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_VARYINGS
UNIFORM_ARRAY_STRIDE
UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER
UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START
UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE
UNIFORM_OFFSET
UNIFORM_SIZE
UNIFORM_TYPE
UNPACK_IMAGE_HEIGHT
UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS
UNSIGNALED
UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_24_8
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4
UNSIGNED_NORMALIZED
VERTEX_ARRAY_BINDING
VERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_INTEGER
WAIT_FAILED
handle