ComputedEffectTiming.progress

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void progress(Optional!(T0) progress)
    struct ComputedEffectTiming
    nothrow
    void
    progress
    (
    T0
    )
    (
    scope auto ref Optional!(T0) progress
    )
    if (
    isTOrPointer!(T0, double)
    )
  2. Optional!(double) progress()

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